TOM RUBICK Ba(hons) - Modeller & Texture Artist
- Address: 18 Stoneham Park, Petersfield, Hampshire GU32 3BT
- Tel: 07542310520
- Email: tomrubick@hotmail.co.uk
- Date of Birth: 30/04/84
- Portfolio: http://www.rubick.co.uk
Personal Profile
A hardworking, ambitious and dedicated Artist.3D is my passion to that end I am continually improving upon my Modeling and Texturing skills through self directed study. I have a strong understanding of modern game techniques including UV layout, Normal/Occlusion Mapping & Level of detail.
Employment History
(06/2010 - Present) Albany Software Solutions, Alton
Supporting clients across a range of Bacs applications developed by Albany Software. Working as part of a small team that provides First and Second Line fixes within agreed deadlines.
(12/07 - Present) Service Desk Analyst - Vosper Thorneycroft, Portsmouth
Providing First Line IT support for clients in various London based schools. Efficient and strategic team work was required in order to meet a constant flow of deadlines.
(03/07 - Present) Senior Modeling Supervisor - Mod Project
Creating assets for BF2142 mod - Urban Warfare. Tasks include Modeling, Unwrapping, Texturing, Sculpting and Lod Creations.
(06/2007 - 07/2007) Training Workshop - St Lukes' School, Portsmouth
Pupils were introduced to a range of drawing and animation techniques, Theoretical teachings were supplemented by practical exercises involving the use of Photoshop, Flash and more traditional methods.
(11/2006 - 02/2007) Freelance Web Designer
My Freelance web design experience ensures that I am familiar with the polished high standards required to satisfy clients in a professional market. Gained skills in content management and the importance of clear naming conventions
Qualifications
- (09/02-06/06) Computer Animation Ba (hons) - University of Portsmouth
- (09/00-06/02) Photography / Graphic Design- A Levels - South Downs College
- (09/96-06/00) 9 GCSE's A-C - The Hayling School
Software Knowledge
- Autodesk Maya
- Autodesk 3ds Max
- Autodesk Mudbox
- Adobe Photoshop
- ZBrush
- Unreal Engine
Skills
Artistic - I am proactive Artist continually seeking improvement in the standard of my Digital and Traditional work. I do this through an ongoing effort to study anatomy and colour theory with a view to producing imaginative and realistic artwork. I am an active member of the conceptart.org community forums and also participate in live drawing classes through my local Art Society.
Technical - As a contributor to Mod Projects I have a good grasp for the workflows associated with game asset creation. I have been involved with Level of detail, Sub divisional & Lo Poly modelling, UV layouts, Normal/Occlusion/Specular Mapping.
Acheivments
- At VT, I maintained the highest first line fix rate of all people in my department.
- Graduate Animation selected for exhibition by the Moving Picture Company at New Waves Showcase Soho. London
- BF Mod Project attracted the attention of PC Total Gaming Magazine. Featured within their UK publication
Position of Responsibility
- Captain of five a side football team.
- Senior Modeling Supervisor for BF Mod Project
Interests
Snowboarding,Socialising,Reading,Gaming,Traveling,Football,Painting and Calligraphy.