T.S. RUBICK | Modeller & Texture Artist

TOM RUBICK Ba(hons) - Modeller & Texture Artist

  • Address: 18 Stoneham Park, Petersfield, Hampshire GU32 3BT
  • Tel: 07542310520
  • Email: tomrubick@hotmail.co.uk
  • Date of Birth: 30/04/84
  • Portfolio: http://www.rubick.co.uk

Personal Profile

A hardworking, ambitious and dedicated Artist.3D is my passion to that end I am continually improving upon my Modeling and Texturing skills through self directed study. I have a strong understanding of modern game techniques including UV layout, Normal/Occlusion Mapping & Level of detail.

Employment History

(06/2010 - Present) Albany Software Solutions, Alton

Supporting clients across a range of Bacs applications developed by Albany Software. Working as part of a small team that provides First and Second Line fixes within agreed deadlines.

(12/07 - Present) Service Desk Analyst - Vosper Thorneycroft, Portsmouth

Providing First Line IT support for clients in various London based schools. Efficient and strategic team work was required in order to meet a constant flow of deadlines.

(03/07 - Present) Senior Modeling Supervisor - Mod Project

Creating assets for BF2142 mod - Urban Warfare. Tasks include Modeling, Unwrapping, Texturing, Sculpting and Lod Creations.

(06/2007 - 07/2007) Training Workshop - St Lukes' School, Portsmouth

Pupils were introduced to a range of drawing and animation techniques, Theoretical teachings were supplemented by practical exercises involving the use of Photoshop, Flash and more traditional methods.

(11/2006 - 02/2007) Freelance Web Designer

My Freelance web design experience ensures that I am familiar with the polished high standards required to satisfy clients in a professional market. Gained skills in content management and the importance of clear naming conventions

Qualifications

  • (09/02-06/06) Computer Animation Ba (hons) - University of Portsmouth
  • (09/00-06/02) Photography / Graphic Design- A Levels - South Downs College
  • (09/96-06/00) 9 GCSE's A-C - The Hayling School

Software Knowledge

  • Autodesk Maya
  • Autodesk 3ds Max
  • Autodesk Mudbox
  • Adobe Photoshop
  • ZBrush
  • Unreal Engine

Skills

Artistic - I am proactive Artist continually seeking improvement in the standard of my Digital and Traditional work. I do this through an ongoing effort to study anatomy and colour theory with a view to producing imaginative and realistic artwork. I am an active member of the conceptart.org community forums and also participate in live drawing classes through my local Art Society.

Technical - As a contributor to Mod Projects I have a good grasp for the workflows associated with game asset creation. I have been involved with Level of detail, Sub divisional & Lo Poly modelling, UV layouts, Normal/Occlusion/Specular Mapping.

Acheivments

  • At VT, I maintained the highest first line fix rate of all people in my department.
  • Graduate Animation selected for exhibition by the Moving Picture Company at New Waves Showcase Soho. London
  • BF Mod Project attracted the attention of PC Total Gaming Magazine. Featured within their UK publication

Position of Responsibility

  • Captain of five a side football team.
  • Senior Modeling Supervisor for BF Mod Project

Interests

Snowboarding,Socialising,Reading,Gaming,Traveling,Football,Painting and Calligraphy.